guilty gear strive sol matchups

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As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Sol does a crouching kick, which is his fastest low. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Sol matchup chart. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] . Press J to jump to the feed. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. No reliable utility as an anti-air due to its incredibly slow start-up. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Test 6P is juiced so if Ram gets 6P happy just slap them. The lower the tier, the weaker the character. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. This is a very small sample size, so should be taken with a big spoon of salt. Testament - 4.9. 28. How much Wall Damage is applied when the move connects on hit. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. 26. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. For example, if Sol has 15% popularity the top 150 players are counted. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. At long range, you can use Banjoneto to hit Chaos. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Knocks opponent away and causes slight ground bounce on air hit. Sol leans forward and slams his sword into the ground. Indicates an entity that exists seperately from the character was spawned. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Giovanna has red hair and a tanned skin complexion. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. . Sometimes you can CH the delay as she's right in front of you or you may both may trade. High pushback on block can make this move safe if properly spaced. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Axl. Jack-O: Guilty Gear -Strive- | DashFight Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. This is a very small sample size, so should be taken with a big spoon of salt. It can clip him which puts him into a stagger state, allowing Ram to get in. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Nagoriyuki is the opposite of this. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. How much R.I.S.C. The number of frames for which a move has hitboxes. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Every other poke is 40+. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Guilty Gear Strive - Wikipedia Can be Roman Canceled on hit for decent damage and better okizeme. search. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). I want to pre-face this by saying that tier-lists don't matter. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Overview. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Blazing! Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Nagoriyuki | Guilty Gear Wiki | Fandom When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Toggle search. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. You don't like characters with highly interactive pressure. Launches opponent and switches sides on hit, hard knockdown upon landing. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. GGST - Zato-1 Matchups - Dustloop Wiki While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. You don't like playing rude or bullying people with mids. Moves forward about one character length at no charge to fullscreen at max charge. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Maybe it's cause of May's fast jump arc? Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Sol stabs downward with his sword. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. This move and the 236K it canceled from are considered one multi-hit attack. 12k matches is a lot, and 100 matches PER MU is not bad. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Luckily for you, Ram has an annoying combo and great ways to get in. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Guess like your life depends on it. Be ready to jump! The active frames of an attack refers to the amount of time an attack can hit the opponent. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. I spent one month straight learning I-No. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Chipp. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Ram has access to a few safe jumps making her Mortobato super easier to bait. This can be caused by crouching, certain moves, and being short. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. This can be combined with dash momentum to cover large distances extremely quickly. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. You should be gaining ground when you block it, not getting pushed back. In the case of 2H, this is faster than letting the move recover by itself. Useful for mashing without releasing the input for crouch blocking. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Popularity. This technique is colloquially referred to as "Run Flame." They have some good and bad matchups, but can be very effective in the right hands. If the first hit of a combo, applies an additional +20. Sol lunges forward half-screen with a flaming straight punch. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Worst Match. Games Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. When a character's hurtbox is entirely beneath an opponent's attack. Wanna see me combo into 5K on Counter Hit? You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. The meaning of the symbols of / and /bet seen in a dream. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Recovery frames which happen under abnormal conditions, such as after landing. 32. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Leo's Guilty Gear Strive tier match ups. Guilty Gear -Strive-Anji. Laskeese 2 yr. ago. Hard knockdown on ground hit or Counter Hit. Links into c.S on Counter Hit for a decently powerful conversion. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Most miserable matchups in Strive? : r/Guiltygear - reddit Win rate. Guilty Gear -Strive- Sol Vs Sol - YouTube Refer to the. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Vote for tiers. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. The proportion of damage dealt when hitting Off The Ground (OTG). This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. You don't like having to work your way in against characters that outrange you. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Popularity. Due to it being a projectile, you can't do anything about it. Create an account to follow your favorite communities and start taking part in conversations. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. That means that a person that is willing to fight a certain match up does that knowingly. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. This is a very momentum based matchup, first to break the wall usually wins. Only use this if strike invincibility is desperately needed while in mid-air. Ky Kiske is the go-to "shoto" character alongside Sol. His best poke is 5P/2P at 31/34 frames. * Proration: Forced 75%. All it takes is one bad neutral exchange and that can decide the entire match. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Please take my money Tattie!!!!! A lunging gut punch. Hes quick enough to punish you easily and quick enough to close the gap. It's 31 frames meaning it's very much reactable. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Links into c.S on Counter Hit for a decently powerful conversion. Thanks Daisuke. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Sol Badguy; People just love playing as Sol. Either way, the opponent will be pushed away. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. This is actually not true. Vote for tiers. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Best Video Games of All Time - Page 70 - Metacritic You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Combos into 2D for a hard knockdown. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Potemkin - 5.8. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. 236S has a use in this matchup. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Vote for tiers. If he values his life at least. Sol Badguy | Guilty Gear Wiki | Fandom Baiken presents threatening abilities to counteract her own playstyle. I "modernized" the Blinkitys version to be more accessible. Browse our network 9 . Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Faust - 5.9. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Both characters struggle to stop the other when they get going. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. If you don't punish it however, she's +2 which means she can keep running her pressure. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). For me it's one of the worst matchups. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Worst Match. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. ), but it's probably time to finally make an exception here. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Almost always abbreviated to TK. Damage changes with each set of 8 active frames. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp.

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guilty gear strive sol matchups

guilty gear strive sol matchups