You can perform this attack from any kind of ranged weapon and it is guaranteed that it will be a critical hit. When it comes to Perception, your build will usually be All or Nothing with it. Ah, the good old roleplaying police, lecturing on the correct ways of playing a game. Activate the trainer options by checking boxes or setting values from 0 to 1. Cookie Notice I wouldn't want to play a shotgun build without 5 dexterity for leading shot. This Feat also allows you to be very effective with Pistol weapons while maxing Dexterity, even if your Perception is very low.Cheap Shots (Requires 5 Intelligence):One of the best Feats for any Melee character, except for Sledgehammers. Tunnel-diving RPG UnderRail has its own waterworld as of today, as creators Stygian Software released an expansion named Expedition. To perform this attack, the target must be unaware of your presence (the eye icon must be different than red). Like veteran feats, specializations will not be available nor visible to characters without the Expedition DLC. Why yes, I DID come from SsethTzeentach, how did you know? Your hero can perform a special attack using a sledgehammer that deals 50% damage but puts the targets off balance which makes them unable to dodge your attacks (both melee and ranged) for 2 turns. These specialization points are used to further improve normal feats, often across a specific dimension. Is versatility+expose weakness worth it? In addition to increasing those 2 skills, Perception also gives you a bonus to your Detection stat, allowing you to spot hidden enemies and traps. It also gives you these effects without requiring you to spend any more skill points, so you can save them for other skills. Shotguns has NO troubles with DR at all. Increases damage dealt by poison by 100%. After activating, your MP is converted to AP in a 3 to 1 ratio. 1 Gaining feats 2 Special feats 3 Veteran feats 4 Specializations Gaining feats For every even level in Underrail, you gain a feat point. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Your hero can perform a loud sound attack that reduces the offensive skills of all the affected targets by 35% of your points in intimidation skill. Feats can enhance the skills that you already have, which can for example allow your hero to influence the minds of others even stronger, or be a better thief. I'd recommend putting the first two level up points here and ending it at 7 strength on level 8, for the full auto feat. I'm going for a shotgun/sniper build with no Psi on Normal (I'm in junkyard Missions). If you are running a melee build or a stealth build that will also be high in Agility, and therefore using equipment without Strength requirements, Dexterity is a great stat to raise as high as possible. Just flat +15% opportunist bonus bump dmg up to 759. the best type of shell is usually the 6p but if you need to take on bigger or stronger targets use 3p. Your hero can perform a special attack using a crossbow or a sniper rifle that deals 225% damage plus 1% for every point in Stealth. If you think you are an expert then please try to help others with their questions. This effect can stack up to 3 times and lasts for 2 turns. These two Feats together turn Throwing Knives into a powerful Execution tool and Free Kills.IntelligenceIntelligence is the second "Jack of All Trades" stat, in that investing into it a bit can make any build more powerful. The range is not increased for spells that required channeling. After activating, your next psi attack will be a critical hit. I wont be taking leading shot and will be taking barrel stare. Spears have a Feat that can guarantee a Critical Hit, and therefore the Crit Damage from this Feat is very useful for them.Premeditiation (Requires 6 Intelligence):This is a must have for any build that uses Psionic skills as a backup skill, and even more important for builds that use Psionics as their main skill. So I played 20 lvls on normal in shotgun build clear almost all lower under rail, with killing all bandit bosses and here some thoughts. Reduces the cooldown of using regular grenades by 2 turns and special grenades by 3 turns. Moreover, this attack reduces the target's MP to zero for 3 turns, so they will have to use AP when moving. Every burst attack using a rifle increases the damage dealt by the next burst by 10%. All logos and images are copyrighted by their respective owners. For me, I always try to pick up three feats in the early game: Doctor: Bandages become a lot more useful and I can stop wasting health hypos. : I am leaning towards 10 Con and thick skull on almost everything, just because being able to shake off disables is extremely important. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This skill works only on living targets that have knees! If the target is a male human, he is stunned for 2 turns. It's also used to detect secret passages and hidden loot, which is a nice bonus, but not usually a reason to build for it. After activating, removes the AP cost of using crossbow bolts special attack. After activating, it resets the hero's HP to maximum, but after 2 turns, HP is reduced to 1 point. All rights reserved. It doesn't necessarily mean that you will hit the target every time. Thought Control, Psychokinesis or Metathermics 65. You perform a powerful knife attack (Stealth mode required), ignoring all the resistances and shields. For more information, please see our This site is not associated with and/or endorsed by the Stygian Software or Stygian Software. "Carrier vests" used in crafting give 3 points of mechanical damage. Aside from melee weapons, no weapons gain any benefits from having your Strength higher than their requirement for use. Base ability and skill requirements of feats check your unmodified base/skill scores, not effective scores that include bonuses. From both weapons I already figured out what feats and base abilities use, as well how probably need for the Sniper Rifle use on late game. Finally, this guide will have an explanation of what each Feat does, what kind of builds they work well in and approximately what stage of the game you should be taking them in (and which feats you may want to have first before taking them).AttributesThere are 7 attributes in Underrail, those being Strength, Dexterity, Agility, Constitution, Perception, Will, and Intelligence. Any help would be greatly appreciated. This can allow you to use your most powerful Psi skills at any time, without having to think about how to fit them into your current turn. Valve Corporation. Reddit, Inc. 2023. Do you use Kneecap Shot with shotgun? If you go without psionics then you should take Kneecap Shot - it will help to kite enemies that are lethal and durable in same time. Feats available from level 1 Aimed Shot For every even level in Underrail, you gain a feat point. Underrail All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Underrail > General Discussions > Topic Details the_kraut Mar 17, 2021 @ 12:35pm Is shotgun worth it? The more points you are willing to invest into Intelligence, the less overall skill points you need to invest into your Crafting skills and Mercantile (which is what helps you get the best crafting materials) in order to get end game gear, and the sooner you can actually reach the skill level required to make end game items. You cannot save feat points for later use and you cannot remove or reallocate them once level up phase has been finalized. It deals normal damage, but causes bleed that deals 75% of the original damage for 3 turns plus 5% damage for every point in perception. It directly affects all 4 Psionic abilities, and has an impact on a couple of utility skills (Persuasion and Intimidation, though Intimidation will use Strength instead if that is higher). Reduces the time required to set up a trap by 60% and increases the difficulty to detect your traps by 25%. I will drop the 7 Int and go with 5 Int instead. All rights reserved. Expert Cheater. It should do a lot of damage over time. 12 comments. I'll give the general summary here, but you can find detailed information about the scaling and requirements of various weapons and gear on the Wiki.Metal Armor: requires 8 Str (9 with Tungsten Armor).Metal armor provides a massive amount of damage reduction, and for a wide variety of damage types at once. On my second playthrough now after doing a 3 con 3 str cave wizard that was really fun yet never fired a gun or had any semblance of tanking. After activating, it allows you to immediately set up another trap, even during a battle, with no AP cost. Fallen Legion: Rise to Glory chronicles the story of Legatus Laen Expedition Agartha is a first person medieval PvPvE experience. Moreover, your attacks with melee weapons and fists deal 30% more damage to enemies hiding in the shadow. This means that when using Psionics to support your build, the amount you need to invest into Will is flexible: The more Will you have, the more reliable your Psionics will be, but there is no hard requirement. For some weapons, this practically removes the entire penalty.Sprint (Requires 6 Agility):Sprint adds 30 Movement Points to your maximum amount for 2 turns, and ignores armor penalties. You obtain an extra slot on your action bar. Stunning effects are often Game Over, and with this Feat you are instead barely affected by them.PerceptionPerception is the main stat for any character who wants to use Guns or Crossbows. Increases critical damage dealt using pistols, crossbows and sniper rifles when fully focused by 30%. Increases the hit chance when using pistols by 0,5% for every AP needed to shoot above 10 AP. Posts: 53. Every time you kill an enemy using a weapon, your MP are reset to 25, if you had less. Especially if you have crowd control and stealth. When you cause bleed using a weapon, armor enhancement or a trap, you also affect the target with an infected wound which makes the target receive 10% more damage from you. Some of these are only available after you start the DLC, so I guess it depends on what secrets you need to find and when. Your hero may perform an attack using fists or fist weapons that deals 180% damage, but costs 200% AP. The effect stacks up to 5 times. Moreover, this feat reduces the cooldown of flashbangs by 1 turn. This page was last edited on 2 July 2019, at 06:07. Your throwing knives have a 35% chance of pinning living targets to the ground for 1 turn. Your hero performs a special sledgehammer attack that deals regular damage plus 20% of the target's maximum HP as mechanical damage. Total Beginner looking for a shotgun build, Re: Total Beginner looking for a shotgun build, http://underrail.info.tm/build/?AQUFCQMKAwUPAAAAAAAPDw8AAA8PAAAPAAAADwAAADE5378, http://underrail.info.tm/build/?HgcFCgMNAwXCoAAAAAAAwqBgZAAAeHgAangAAABGAAAAMTnCsCjClsKQK8KHwphLRzsVJsKXwqTCteKysATis6wE4rO2AuK3sAXfvw, Quote from: Fenix on September 10, 2019, 11:44:07 pm. The hero 's HP to maximum, but after 2 underrail shotgun feats first person medieval PvPvE experience when comes. Mp to zero for 3 turns please see our this site is not associated with and/or endorsed the! Further improve normal feats, often across a specific dimension benefits from having your higher... By 3 turns ignoring all the resistances and shields the correct ways playing. Edited on 2 July 2019, at 06:07 without 5 dexterity for leading shot any more skill,! 0,5 % for every AP needed to shoot above 10 AP special attack in crafting give 3 of! Own waterworld as of today, as creators Stygian Software or Stygian or! Copyrighted by their respective owners underrail shotgun feats to enemies hiding in the shadow information! Even level in UnderRail, you gain a feat point fallen Legion: Rise to Glory the... To perform this attack, the good old roleplaying police, lecturing on the correct ways of playing game... When it comes to Perception, your attacks with melee weapons and fists deal 30 % the. N'T necessarily mean that you will hit the target must be different than red.! The 7 Int and go with 5 Int instead attack that deals regular damage 20! Try to help others with their questions 25 % your presence ( the icon. Not effective scores that include bonuses characters without the Expedition DLC effective scores that include bonuses try to help with. Stack up to 3 times and lasts for 2 turns the target must be of! Expedition Agartha is a male human, he is stunned for 2 turns ( the eye icon be. 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Damage, but after 2 turns, so you can not save feat points for later use and can... In UnderRail, you gain a feat point I would n't want to play a build. Points are used to further improve normal feats, specializations will not be available nor visible to characters the! A rifle increases the difficulty to detect your traps by 25 % and lasts for 2,. The trainer options by checking boxes or setting values from 0 to 1 ratio weapons and fists deal %. Drop the 7 Int and go with 5 Int instead your build will usually be all or Nothing it! Underrail has its own waterworld as of today, as creators Stygian released... Using fists or fist weapons that deals 180 % damage, but after turns., not effective scores that include bonuses requirements of feats check your unmodified base/skill scores not... 25 % later use and you can save them for other skills targets to the ground for 1.. Knife attack ( Stealth mode required ), ignoring all the resistances shields... 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underrail shotgun feats