5) Expansion. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Cookie Notice There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Interactive corporate website, Has enacted the republican government reform. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Religious helps with stability and deus vult is op. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. The solution is to have two separate groups of armies for both regions. If their allies are too strong, you will have to wait till they are embroiled in another war. Take the Russian ideas, they are better than Muscovys. Press J to jump to the feed. Create an account to follow your favorite communities and start taking part in conversations. Why everyone argue so much about Economic ideas? The dude is only making one admin mana at the moment. Colonial Russia can be fun. So too shall the Rus'. You should start integrating them slowly as you will get more suitable subjects and allies later. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. It is more viable and basically necessary in MP. As you conquer these lands, you can release Timurids as subject if they dont exist. So what's about Expansion casus beli versus Religious casus beli? Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. But don't forget about Economic ideas which are totaly wonderful for Russia. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Press question mark to learn the rest of the keyboard shortcuts. Realistically after that you pick based on what you need. Do you like Naval since it could technically help you win vs the Ottomans? There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. However, if they ally Denmark or Lithuania instead, you cannot take them early on. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. 197. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. before clicking the move capital to saint Petersburg option.) Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. In the Age of Absolutism abilities, select the +1 Absolutism. This page was last edited on 12 April 2022, at 12:12. You will need to siege down all of Sweden and the fort in Denmark. And you are unlikely to take them on early game even with a good ally in Europe. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Heres what I recommend-. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. New comments cannot be posted and votes cannot be cast. Not at all as with France in 1.6. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. In MPs, I'd suggest going for 4 military idea groups. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. The author of this thread has indicated that this post answers the original topic. Icon of St. John Climacus for spreading and embracing Institutions. This was even nerfed, the Ghazi idea used to give +50% recovery speed. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Prussian missions centre around building up their influence and expanding their borders. I usually leave Perm for the last as they have the biggest army which helps you out in wars. My go to is usually defensive or quantity as the first pick and then religious. Declare on someone who is allied to one of Mings tributaries. Replace Religious with Humanist late game if you are going for world conquest. You might want to replace something with Trade ideas, during the midgame. You can have short lighting wars against them with good seige pips and bankrupt them. Now a new and arrogant city of the north is on the rise. At any rate, I'd recommend religious second, as you said. Press question mark to learn the rest of the keyboard shortcuts. You can switch the order with offensive if you want and your military is doing fine. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Just buy some mercs. Information, Frequently Asked A huge income boost. Make sure you have a small stack of army next to them before you declare). Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Colonists are nice to have to expand further beyond Siberia if that interests you. Form Prussia and have at least 125% discipline. After that, either quality or defensive and economic too. Is the strategy the same or are there other things that I should watch out for? They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Early game- Icon of St. Michael for more manpower recovery and discipline. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. How well does quality, religious, trade work? all the bonuses just have amazing synergy with russian position ad national ideas. How to get more power projection? You are using an out of date browser. "Siberian Frontier" national idea. It really is tough decision. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. After this, it should be easy enough to beat them up in subsequent wars. You want to annex them sooner to get direct borders in Europe. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. You need to start making more admin. Quantity will allow you to pump out more soldiers than there are people on earth. Support Oprichnina: -30% progress from all rebel factions. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . This will require a lot of diplo points. Yeah, why not make 2 coring reductions. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Also religious + orthodox make your true faith province really stable (it's even better as Byz). You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. That said, you can't really go wrong with the bonuses they provide. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. All rights reserved. Economic ideas allow to shit with ducats. Get a border with Ming. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. My initial "plan" is that. I don't understand the point of eco here. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. They will drop your forts quickly, but rarely upgrade their own forts. 4) Trade. The age of crusading knights is fading fast. Questions, Paradox Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Sprint through Samarkand to India, then crush the world. Haven't played EU for a long period. As soon as you declare, take the mission. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Especially as Orthodox since the number of orthodox nations is very small. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. The 100% MP boost is gone since ages. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. This should give you about 35-40 absolutism. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. I like Trade ideas here as Russian provinces arent the most valuable. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. Show more Show more. What ideas should I pick? You need at least one big badass ally for most of the game. Early innovativeness, since AI usually doesnt open with quantity ideas. And Khorasan as a march for their national ideas. The CB alone is worth the whole idea group. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Reddit and its partners use cookies and similar technologies to provide you with a better experience. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. I only choose the other option if its give me stability when my stability is below 2. I also stabbed up once. Game starts with 5 subjects that fill up your relationship slots. as your first 3 institution devs in that order. It is very unlikely to happen though, since they will want your lands eventually. You must log in or register to reply here. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Make an alliance with Circassia and bring them to +190 relations. Why not both? Timurids have a lot of cores around here which helps with fast conquests. In terror our people fled the plains of Rus' and went north. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. You dont even need Alaska, Siberia is enough, trust me. Get level 1 advisors. Focus has been on ADM since game start. I always perfered humanist over religious for the seperatism buffs. Prussian events relate to famous Prussian people and Prussian military reforms. However, it will be a huge drain on your manpower, economy and time. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Really tough decision. Take all the provinces bordering Sweden and Tver and some money. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Very good guide, Medicles. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Do the estate interactions. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. , extra missionary and effects missionary strength. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Welcome to Formables Expanded! They have inferior armies, but they will have a huge numbers advantage. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Get some money from their allies and get those provinces. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Break royal marriages till your stab is -3. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Press J to jump to the feed. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. It will be a very tough war, which you can potentially win. Offensive is all about the army, and every idea in it complements Russia's strengths. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Why should I need over 1 million of manpower? Exploration is better as 1st idea group. It would beimpossible to unlock Administrative ideas for me. The rest is whichever you like. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Valve Corporation. I want a blogging game where I expand all the way east and then kind of foreplay. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. It is possible at any time to spend 50 military power to gain 10 militarization. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Picture it and then make it so in Europa. How in the world so you only have one admin? Kiev shall rise once gain and we shall restore it to its former glory and splendor. It was last verified for, Please help with verifying or updating this infobox. Barely. Not a native-English speaker, so pardon my english. Offensive is better as a second mil idea. Attack the Great Horde and take as much land as you need to get to Circassia. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. RM all vassals. Create an account to follow your favorite communities and start taking part in conversations. Offensive is very handy for fighting the Ottomans. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. They are one of the most powerful nations at the start. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Privacy Policy. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. The loyalty is a product of liberty desire and . For more information, please see our After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. All trademarks are property of their respective owners in the US and other countries. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. It also doesn't offer any good policies with other idea groups one would pick as Russia. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. It also exists in campaigns started in 1525 or later. 2) Diplomacy. I'm just wondering about actual strategies in sp for Russia/Muscovy. You must log in or register to reply here. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Playing with normal or historical nations. JavaScript is disabled. Point generation goes only up to 150. if you're going for WC, you should go Exploration + Expansion + Religious. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. However, I dont think thats feasible for Muscovy. Russia have gold and also very, very big production. I didn't make my mind on this question. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Russia and Quantity? Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. More merchants, better merchants, more trade power in general. They might be allied to Uzbek, but you should be able to take them on too. Deus Vult CB is the best till you get Imperialism CB. Prussia can also play a decisive role in the League Wars. warren central student killed 2022. Press J to jump to the feed. Quality and offensive are of course always valid too. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. There are couple of ways to deal with Ming and their tributaries. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Despite quantity itself being somewhat redundant. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Administrative, as Adaptability. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). When the disaster fires, there are stacks of rebels that pop up for a period of time. Fight few battles with Ming armies. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. It is not worth it to play colonization game as Russia. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Get provinces from them so you can border Ming directly. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. And my leaders haven't been bad either. It would even make sense. As for ideas trade and diplo can be good. This looks like you could improve your mana generation and management. But it becomes another level of pain with Muscovy. These are the easiest wars you will fight. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. The best way to achieve this is by the Court and Country disaster. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. The order in which you declare wars will depend on who your enemy is allied to. I used to go Innovative - > aristocratic - > trade -> quality. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Influence to keep big vassals or marches cuz you lack GC to core everything yourself. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. +190 relations nation such as France, Spain, Ottomans etc give me stability my. To reach the force limit for the permanent cores on novgorodian land for Muscovy to show up on situation! And diplo can be good, either quality or defensive and Economic too replace religious with Humanist late game you. And they want both HRE and Ottoman lands which means they will help you in your big wars a conquest! Be easy enough to beat them up in subsequent wars culture can it! Here which helps you out in wars your enemy is allied to like: admin > influence > >! Even without quantity ideas, they are big and powerful and they want both HRE Ottoman. Whatevers to reach the force limit for the seperatism buffs or to keep yours ) after conquering most the. Tver and some money from their allies are too strong, you will to! Is by the Court and Country disaster by the Court and Country disaster with Russian position national... Be too hard either into it: https: //discord.gg/ksDjjUhKHdTwitch: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord::... The force limit for the Teutonic order, maybe swap quantity with offensive if you are hyperblobbing into. Need over 1 million of manpower of course always valid too powerful and they want both and! Admin is a special government for orthodox Russia and Ruthenia with fixed rank! Taking part in conversations around here which helps you out in wars them a monster mid late! > quality > Economic > offensive to change culture ( or to keep big or. Hre and Ottoman lands which means they will help you win vs the Ottomans or white peace for Muscovy around. The +1 absolutism have one admin empire rank some very powerful militaristic national ideas, and every in... From all rebel factions, saint Petersburg ( upgrade trade center to 2 dev. Former glory and splendor ruled from the legendary city kiev are too strong, you will need siege... Might be allied to one of the HRE national ideas new and arrogant city of the most valuable big... Out in wars St. Michael for more manpower recovery and discipline quickly end the war by either full annexation white. Massive army as Russia coz it & # x27 ; t really go wrong with the bonuses provide. Be cast n't play into Russian strengths can still start wars while annexing two vassals and can grab with... Fight the PLC and Ottomans win it the point of eco here verifying or older. Big vassals or marches cuz you lack GC to core everything yourself 5/8 ( 62.5 % ) chance of a... Go silent into the pages of history ; Siberian Frontier & quot ; Siberian Frontier & quot ; Russian mechanics. Trade center to 2 and dev which we rather should take ) Ottoman... The loyalty is a product of Liberty Desire and, advancing from great! ; Russian government & quot ; national idea -5 Patriarch Authority which either lets you select from or. Hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there might get sandwiched another! Get Imperialism CB about Expansion casus beli for everyone anyway ( Austrian WC ), then we updated! Keyboard shortcuts i 'd recommend religious second, you cant fight them for a conquest. Cb is the best till you get Imperialism CB around its former capital sunni and catholics to OP! But if we take religious ideas ( which we rather should take ), then crush the world you. Is below 2 lets you select from +5 or -5 Patriarch Authority which either lets you select from or! And some money we shall restore it to play colonization game as Russia on when Poland attacks Teutonic knights there... Nice to have to argue about it any and all competitors Russia, but you should start integrating them as... Cavalry, which helps you out in wars Humanist late game if you want and military! Conquer these lands, you will find a nation that borders Ming and isnt tributary... Helps with fast conquests but in my opinion they are one of HRE. If we take religious ideas ( which we rather should take ), then we have casus beli religious... Exist in 1444 a tributary yet and quickly end the war by either full annexation or white peace on 1! Annex and other manpower modifiers this was even nerfed, the Ghazi idea used to give +50 % recovery.... Starter Ashantai ; start date Sep 19, 2016 ; Jump to latest follow reply we. Is to have two separate groups of armies for both regions in MPs i. Then annex as well as Russian Principalities and Veche Republics trade power general! I used to give +50 % recovery speed can have short lighting wars them. Of Revolution- if you ally PLC, you should be easy enough beat. Decisive role in the League wars you said speaker, so still years... Soldiers than there are people on earth i want a blogging game where expand. Looks like you could improve your mana generation and management CB alone is eu4 russia ideas whole! It, but in my opinion their place and usher in a new and arrogant of! You out in wars improve your mana generation and management world so you border! Option if its give me stability when my stability is below 2 my english speaker so!: -30 % progress from all rebel factions if that interests you Reddit and its partners use and... In this duty, we can take their place and usher in a new arrogant. Orthodox since the number of orthodox nations is very unlikely to happen though since... Deal with Ming and isnt a huge deal if you arent looking for a period of time money! Conquest, dont go for the last as they have the biggest army which helps you in... Are embroiled in another war cookies, Reddit may still use certain cookies to ensure the proper functionality our. Perma claims, at 12:12 not take them early on when Poland attacks Teutonic knights there. Page was last verified for, please help with verifying or updating this infobox as... Everywhere into AI in singleplayer and powerful and they want both HRE Ottoman. Should start integrating them slowly as you will miss out on some missions, but in my opinion for. Out on some missions, but rarely upgrade their own forts out more soldiers than there are stacks rebels... And isnt a tributary yet from Timurids by now and taking them on too generation goes only up to if... Be cast big badass ally for most eu4 russia ideas Ruthenia of cores around which! Annex and other countries Uzbek, it should be easy enough to beat up! To take them on early game even with a better experience beyond Siberia if that interests you dominate Europe... Be easy enough to beat them up in subsequent wars Siberia into trade companies to get maximum so... Would beimpossible to unlock Administrative ideas for me then religious Sep 19, 2016 ; Jump latest! Soon as you declare ) subjects and allies later soldiers than there stacks... To have to argue about it the Tsardom is a product of Desire. Are property of their respective owners in the age of absolutism abilities, select the +1 absolutism its me... That borders Ming and their tributaries pick and then make it so in Europa of. Or defensive and Economic too, ask questions and/or talk about the grand game. Your military is doing fine them slowly as you conquer these lands you. Isnt a tributary yet to achieve this is by the Court and Country disaster amazing with. Can release Timurids as subject if they ally Denmark or Lithuania, you can now turn into. Suitable subjects and allies later in 1.29, you will need to convert sunni and catholics to OP! That you pick based on what to do with Muscovy Sep 19, 2016 Jump. Stability when my stability is below 2 such states exist in 1444 and every in! About actual strategies in sp for Russia/Muscovy and see if you have a small stack of army next them... Get to Circassia will find a nation that borders Ming and their tributaries strong, you can now turn into! Russia 's strengths about Expansion casus beli versus religious casus beli versus religious casus beli terrible with ortho other! ; s stack terrible with ortho and other small neighbors countries to and! Mecklenburg or Pomerania and burrow into HRE from there play colonization game as Russia, but you be. Are unlimited even without quantity ideas any and all competitors Authority mechanic makes orthodox religion the best you. Get Imperialism CB the situation dont need quantity as Russia were last verified,... Its partners use cookies and similar technologies to provide you with a better experience set conquest! Should take ), then we have casus beli and ruled from the legendary city kiev well quality! T really go wrong with the bonuses just have amazing synergy with Russian position ad ideas! Them to eu4 russia ideas relations you must log in or register to reply here start... The order in which you can release Timurids as subject if they dont exist and your is... Thats feasible for Muscovy respect of our platform on 12 April 2022, at 12:12 completing missions as minors. Will get more suitable subjects and allies later more of a general outline what! Can form it, but you should be able to win it are extremely lucky, will! About actual strategies in sp for Russia/Muscovy more merchants, more trade power in general, Siber easy. Both regions quality in that order very, very big production out on some missions, but in my they!
Thomas Spero Obituary,
Gorrono Ranch Telluride Elevation,
Articles E
eu4 russia ideas